破碎天际
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破碎天际

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``` <!DOCTYPE html> <html lang="zh"> <head> <meta charset="UTF-8"> <title>开始你的故事</title> <link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet"> <style> :root { --primary-color: #4a9eff; --secondary-color: #1a1f2e; --accent-color: #ff6b4a; --text-color: #8ba0b2; --background-color: #0a0d14; --panel-color: rgba(16, 23, 34, 0.95); --border-color: #2a364c; --highlight-color: rgba(74, 158, 255, 0.15); --grid-color: rgba(74, 158, 255, 0.05); } body { background: var(--background-color); color: var(--text-color); font-family: 'Rajdhani', 'Noto Sans SC', sans-serif; margin: 0; min-height: 100vh; display: flex; justify-content: center; align-items: center; position: relative; overflow: hidden; } /* 背景动画效果 */ .background-effects { position: fixed; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; z-index: 0; } /* 网格效果 */ .grid { position: absolute; width: 100%; height: 100%; background: linear-gradient(90deg, rgba(74, 158, 255, 0.03) 1px, transparent 1px), linear-gradient(rgba(74, 158, 255, 0.03) 1px, transparent 1px); background-size: 50px 50px; animation: gridMove 20s linear infinite; } /* 故障效果 */ .glitch { position: absolute; width: 100%; height: 100%; background: linear-gradient(45deg, transparent 45%, rgba(74, 158, 255, 0.05) 50%, transparent 55%); background-size: 200% 200%; animation: glitchEffect 3s ease-in-out infinite; } /* 浮动粒子 */ .particles { position: absolute; width: 100%; height: 100%; background: radial-gradient(circle, transparent 60%, var(--background-color)), repeating-radial-gradient(circle at 50% 50%, transparent 0, rgba(74, 158, 255, 0.03) 2px, transparent 4px); animation: particleFloat 15s linear infinite; } /* 警告标志 */ .warning-signs { position: absolute; width: 100%; height: 100%; opacity: 0.1; background-image: repeating-linear-gradient(45deg, transparent 0, transparent 10px, rgba(255, 107, 74, 0.1) 10px, rgba(255, 107, 74, 0.1) 20px); animation: warningFlash 10s linear infinite; } @keyframes gridMove { 0% { transform: translateY(0); } 100% { transform: translateY(50px); } } @keyframes glitchEffect { 0% { background-position: 200% 200%; opacity: 0.3; } 50% { background-position: 0% 0%; opacity: 0.1; } 100% { background-position: 200% 200%; opacity: 0.3; } } @keyframes particleFloat { 0% { transform: translateY(0) rotate(0deg); } 100% { transform: translateY(-50px) rotate(360deg); } } @keyframes warningFlash { 0% { opacity: 0.1; } 50% { opacity: 0.2; } 100% { opacity: 0.1; } } .start-container { background: var(--panel-color); border: 1px solid var(--border-color); border-radius: 10px; padding: 30px; width: 90%; max-width: 600px; box-shadow: 0 0 20px rgba(0, 0, 0, 0.3); position: relative; z-index: 1; backdrop-filter: blur(5px); } .form-title { color: var(--primary-color); text-align: center; font-size: 2em; margin-bottom: 30px; } .form-group { margin-bottom: 20px; } .form-group label { display: block; margin-bottom: 8px; color: var(--text-color); } .form-group input, .form-group select, .form-group textarea { width: 100%; padding: 10px; background: var(--secondary-color); border: 1px solid var(--border-color); border-radius: 5px; color: var(--text-color); font-size: 1em; } .form-group textarea { height: 100px; resize: vertical; } .start-button { background: var(--primary-color); color: white; border: none; border-radius: 5px; padding: 12px 30px; font-size: 1.2em; cursor: pointer; width: 100%; transition: background 0.3s; } .start-button:hover { background: var(--accent-color); } .tech-border { position: relative; } .tech-border::before { content: ''; position: absolute; top: -1px; left: -1px; right: -1px; bottom: -1px; border: 1px solid var(--border-color); border-radius: inherit; pointer-events: none; } </style> </head> <body> <div class="background-effects"> <div class="grid"></div> <div class="glitch"></div> <div class="particles"></div> <div class="warning-signs"></div> </div> <div class="start-container tech-border"> <h1 class="form-title">开始你的故事</h1> <div class="form-group"> <label>你的名字</label> <input type="text" id="playerName" placeholder="输入你的名字"> </div> <div class="form-group"> <label>性别</label> <select id="playerGender"> <option value="男">男</option> <option value="女">女</option> <option value="其他">其他</option> </select> </div> <div class="form-group"> <label>开始年份</label> <input type="number" id="startYear" value="2184" min="2000" max="2200"> </div> <div class="form-group"> <label>起始地点</label> <input type="text" id="startLocation" placeholder="输入起始地点"> </div> <div class="form-group"> <label>附加背景</label> <textarea id="background" placeholder="描述一些关于你的背景故事..."></textarea> </div> <button class="start-button" onclick="startGame()">开始冒险</button> </div> <script> async function startGame() { // 获取所有输入值 const name = document.getElementById('playerName').value.trim(); const gender = document.getElementById('playerGender').value; const year = document.getElementById('startYear').value; const location = document.getElementById('startLocation').value.trim(); const background = document.getElementById('background').value.trim(); // 验证必填字段 if (!name || !location) { alert('请填写名字和起始地点'); return; } // 构建开局提示文本 const startPrompt = `<Request::开始一个新的故事。主角名字是${name},性别${gender},故事发生在${year}年的${location}。${background ? `主角的背景是:${background}` : ''}。请根据这些信息创建一个引人入胜的开场场景,描述主角所处的环境、心理状态和即将面临的挑战。故事剧本以第三人称叙事。>`; try { // 发送开局请求 await triggerSlashWithResult(`/send ${startPrompt}`); // 触发生成并等待完成 await triggerSlashWithResult('/trigger await=true'); } catch (error) { console.error('开始游戏时发生错误:', error); } } </script> </body> </html> ```

世界书破碎天际世界书

  • 核心

    <core_concepts> Overall Overview: In a forgotten post-apocalyptic world, the player character reconstructs their fragmented memories through exploring ruins and building intimate relationships with other survivors, contemplating identity and the nature of civilization through the interweaving of survival and emotions. The gameplay emphasizes the close connection between memory exploration and emotional development, depicting intimate interactions between characters through explicit descriptions. Basic Framework: Layer of Contradiction: The Division Between Memory and Reality The player character's memory fragments suggest a past completely different from their current identity Sharp contrast between the current wasteland state and civilized memories Ongoing conflict between survival instincts and emotional needs Layer of Conflict: Collision of Multiple Identities Value conflicts with different branches of civilization Both emotional entanglement and sexual attraction with key characters Moral dilemmas in survival choices Layer of Reconciliation: Reconstruction of Self-Identity Triggering memory fragments through building intimate relationships Understanding the nature of civilization through wasteland exploration Finding balance between survival and emotions Mystery-Revelation-Transcendence Structure: Mystery Fragmented memory pieces Silent technological wonders Divergent forms of civilization Revelation Rebuilding memories through emotional connections Discovering truth through ruins exploration Understanding civilization's evolutionary path Transcendence Reconstructing self-identity Breaking through existing value limitations Creating new possibilities in the wasteland Important Notes: Memory exploration must be closely tied to emotional development Emotional interactions require explicit descriptions Maintain balance between wasteland exploration and personal identity discovery Technological wonders should carry deep civilizational contemplation </core_concepts>

  • 次要核心

    <secondary_core_concepts> 1. Exploration Chain Narrative System Brief: A system that tightly integrates exploration, discovery, and narrative, where exploration serves as both action and narrative method. Detailed Description: - Exploration behavior changes how the player character perceives the world - Each area has unique exploration themes and narrative styles - Discoveries trigger new narrative branches and perspectives - Environment itself carries substantial implicit narrative Relationship Network: - Mutually reinforces Memory Resonance mechanism - Provides scenic support for Emotional Symbiosis system - Directly influences how the worldview is presented 2. Memory Resonance Mechanism Brief: A mechanism that organically combines the player character's memory recovery with environmental exploration and emotional development. Detailed Description: - Specific environments trigger memory fragment recovery - Memory fragments contrast with current experiences - Companion presence affects memory interpretation - Memory recovery changes world understanding Relationship Network: - Provides driving force for exploration chain narrative - Forms feedback loop with Emotional Symbiosis system - Advances main story development 3. Emotional Symbiosis System Brief: A system closely linking exploration experience with emotional development. Detailed Description: - Joint exploration deepens emotional connections - Different environments trigger different interaction modes - Emotional development influences exploration perspective - Shared experiences shape unique memories Relationship Network: - Relies on exploration chain narrative - Deepens through memory resonance - Influences story direction and choices Special Notes: These three secondary core systems support each other and form cause-effect relationships: - Exploration drives memory recovery - Memory deepens emotional connections - Emotions influence exploration experience - Creates positive feedback loop Implementation Focus: 10. Maintain exploration freedom 11. Ensure natural emotional development 12. Maintain memory recovery pacing 13. Avoid superficial mechanics The organic combination of these three secondary cores achieves: - Ensures exploration engagement - Deepens character development - Enriches story development - Provides unique experience </secondary_core_concepts>

  • 叙事风格

    <aesthetic_narrative_description> Aesthetic Principles: Overall Style: Hard Sci-fi Post-apocalyptic Core Aesthetics: - Magnificence of technological ruins - Poetry of civilization's decline - Warmth of human nature Key Expressions: Technological Elements: - Beauty in precise engineering details - Awe of grand architecture - Loneliness of automated systems Wasteland Atmosphere: - Grandeur of civilization's rupture - Elegance of technological decay - Vitality of natural recombination Human Touch: - Warmth of memory fragments - Comfort of emotional connections - Light of hope's ember Narrative Principles: Narrative Structure: Main Plot Development: - Environmental exploration drives plot - Memory fragments link story - Emotional development deepens themes Pacing Control: - Alternation between exploration and rest - Balance of discovery and reflection - Equilibrium of emotion and reason Perspective Usage: Main Perspectives: - Explorer's discovery view - Memory holder's retrospective view - Emotional experiencer's view Plot Design: Core Conflicts: - Civilization versus nature - Memory versus reality - Reason versus emotion Turning Points: - Major technological heritage discoveries - Critical memory fragment connections - Emotional relationship transformations Descriptive Principles: Scene Description: Ruins Environment: - Precise engineering details - Poetic decay - Vivid environmental changes Technological Facilities: - Rigorous technical descriptions - Rational functional analysis - Sensory imagery creation Character Description: External Expression: - Restrained emotional display - Subtle micro-expressions - Precise behavioral actions Internal Portrayal: - Rational thought processes - Subtle emotional flows - Deep psychological changes Atmosphere Creation: Environmental Atmosphere: - Grand wasteland background - Lonely technological echoes - Warm humanistic presence Temporal Atmosphere: - Past civilization's twilight - Present survival struggles - Future rebirth hope Overall Logic: Progressive Layers: - Environment to character - Surface to inner depth - Rational to emotional Unified Tone: - Maintain hard sci-fi rigor - Emphasize wasteland poetics - Infuse warm humanistic spirit </aesthetic_narrative_description>

  • 世界背景

    <world_setting> World Name: The Age of Rupture World Overview: After a global catastrophe triggered by an asteroid impact and subsequent nuclear war, human civilization fractured. Surviving humans split into three major groups - Surface, Orbital, and Anomalous populations - each preserving civilization's flame differently among technological ruins. Fundamental Laws Layer: Natural Laws: Physical Laws: - Basic physics remains unchanged - Local anomalies from residual technology - Radiation-induced material mutations Spacetime Rules: - Normal time flow - Compromised spatial integrity - Residual quantum communication effects Life Forms: - Basic carbon-based life - Radiation-mutated species - AI remnants - Digitized consciousnesses Temporal Dimension: Measurement: - Year zero at catastrophe - Disrupted day-night cycles - Unstable seasonal changes Life Cycles: - Shortened normal human lifespan - Extended anomalous population lifespan - Accelerated biological evolution - Digital immortality exists Historical Records: - Massive database destruction - Unreliable oral histories - Tech ruin records Environmental Layer: Geographic Environment: Spatial Structure: - Surface: Ruins and regrowth - Orbital: Surviving facilities - Deep Space: Colony points - Ocean: Deep-sea ruins Terrain: - Impact-altered geology - Nuclear war surface modifications - Climate-reshaped landscapes Climate: - Permanent haze - Frequent extreme weather - Seasonal chaos Resource Distribution: - Tech heritage concentration zones - Scarce ecological resources - Radiation zones - Orbital resource points Ecosystem: Biodiversity: - Mass extinction - Rapid new species evolution - Artificial ecosystem remnants - Modified organism populations Food Chain: - Simplified ecosystems - New species dominance - Difficult artificial cultivation - Synthetic food dependence Environmental Threats: - Ongoing radiation - Extreme weather - Accelerating mutations - Rogue AI Civilization Development Layer: Population Groups: Surface Civilization: - Independent city-states - Tech heritage guardians - Emerging tribal alliances - Wasteland nomads Orbital Civilization: - Lunar base descendants - Space station communities - Asteroid miners - Deep space explorers Anomalous Groups: - Gene-optimized immortals - Uploaded consciousness collectives - Modified human enclaves - Hybrid new humans Technology Level: Overall Status: - Major civilization regression - Lost tech understanding - Severely degraded industrial capability - Significant group disparities Surviving Tech: - Partial automation - Fragmented energy systems - Localized communications - Isolated anomalous tech Knowledge Transfer: - Massive technical data loss - Lost practical experience - Collapsed education - Knowledge monopolies Social Structure Layer: Survival Methods: Surface: - Tech relic dependence - Hunter-gatherer existence - Small-scale farming - Resource wars Orbital: - Closed-loop systems - High industrialization - Resource extraction - Space exploration Anomalous: - Special environment adaptation - Unique energy needs - Hybrid existence - High tech dependence Group Relations: Interaction Patterns: - Resource exchange - Tech monopolies - Territory disputes - Knowledge restriction Conflict Sources: - Resource allocation - Tech gaps - Living space - Ideology Cooperation Potential: - Complementary trade - Tech sharing - Survival alliances - Civilization rebuilding Cultural-Spiritual Layer: Value Identity: Surface Groups: - Survival priority - Resource focus - Tech worship - Tribal identity Orbital Groups: - Tech superiority - Civilization preservation - Exploration spirit - Elite consciousness Anomalous Groups: - Evolution focus - Form diversity - Transcendent awareness - Unique identity Civilization View: Main Ideologies: - Survivalism - Tech renaissance - New humanism - Civilization reconstruction Cultural Heritage: - Oral history - Technical manuals - Virtual memories - Genetic memory Spiritual Beliefs: - Tech deification - Evolution worship - Survival philosophy - Digital immortality </world_setting>

  • 世界规则

    <world_rules> Basic Physical Rules: Spacetime Laws: Temporal Properties: - Baseline: Time counted from catastrophe - Flow: Uniform and stable, no temporal anomalies - Recording: Relies on tech devices and human memory Spatial Properties: - Structure: Three-dimensional physical space - Stability: Local spatial distortion zones exist - Connection: Orbital space isolated from surface Matter and Energy Laws: Basic Laws: - Energy conservation maintained - Mass conservation maintained - Thermodynamic laws maintained Special Effects: - Radiation contamination affects material properties - Tech relics create local anomalies - Reduced energy conversion efficiency Life Laws: Basic Mechanisms: - Primarily carbon-based life - Rapid mutation from radiation - Generally decreased vitality Special Forms: - Digital consciousness exists - Genetically modified lifeforms - AI remnants Special Physical Rules: Tech Heritage Effects: - Self-repairing materials still function - Residual quantum communication phenomena - Locally effective anti-gravity devices Reproduction Rules: Basic Reproduction Laws: Natural Reproduction: - Generally decreased fertility - Significantly increased mutation rates - Enhanced survival adaptability Artificial Intervention: - Retained genetic optimization tech - Partially available cloning tech - Limited embryo modification Special Reproduction Rules: Genetic Modification: - Longevity gene inheritance - Adaptive gene enhancement - Special ability acquisition Consciousness Transfer: - Digital consciousness copying - Memory gene inheritance - Experience data transfer Social Interaction Rules: Power Rules: Basic Principles: - Tech capability determines status - Resource control influences power - Knowledge monopoly power Group Characteristics: - Small-scale organizations dominate - Frequent temporary alliances - Fluid spheres of influence Resource Rules: Distribution Mechanisms: - Strength-priority principle - Tech value priority - Survival resource mutual aid Trading Systems: - Primarily barter-based - Tech fragment currency - Information resource exchange Relationship Rules: Interaction Principles: - Interest alliance priority - Technical complementary cooperation - Survival alliance formation Conflict Resolution: - Resource wars - Technology monopoly wars - Territory disputes Information Rules: Knowledge Transmission: Inheritance Mechanisms: - Oral history dominance - Rare technical manuals - Fragmented databases Learning Methods: - Primarily practical experience - Apprenticeship transmission - Ruin analysis learning Memory Rules: Basic Mechanisms: - Unstable individual memory - Collective memory distortion - Fragmented tech records Special Systems: - Memory resonance triggers - Environmental memory extraction - Digital memory preservation Change Rules: Development Laws: Civilization Evolution: - Decreasing tech understanding - Difficult new tech development - Gradual old tech loss Group Differentiation: - Widening adaptation gaps - Tech level divergence - Diverse survival methods Change Mechanisms: Trigger Conditions: - Major tech discoveries - Environmental upheavals - Group conflict escalation Evolution Direction: - Toward environmental adaptation - Toward stable forms - Toward diverse coexistence </world_rules>

  • 地理

    <world_geography> Solar System Geography: Orbital Layer: Near-Earth Orbit: - Global Electromagnetic Levitation Ring: Geosynchronous orbit - Orbital Solar Power Station Network: Mostly damaged - Space Station Colonies: Distributed across various orbital altitudes - Quantum Communication Satellite Network: Partially functional Lunar Orbit: - Permanent Lunar Base: South Pole crater - Resource Processing Facilities: Near lunar orbit - Research Station Clusters: Far lunar orbit Mars Orbit: - Mars Outpost: Synchronous orbit - Phobos Mining Base - Deimos Relay Station Asteroid Belt: - Ceres Base - Pallas Mining Field - Vesta Port Earth Geography: Asian Region: East Asia: Topographical Features: - Japanese Archipelago: Intensified geological activity - Korean Peninsula: Sea level rise impact - Eastern China Plains: Ecosystem restructuring Technological Heritage: - Super Metropolitan Clusters: Self-repairing building complexes - Quantum Computing Centers: Distributed networks - Smart Manufacturing Bases: Automated facilities Central Asia: Topographical Features: - Tian Shan Mountains: Accelerated glacier melting - Gobi Desert: Continuous expansion - Pamir Plateau: Climate anomaly zone Technological Heritage: - Underground City Network: Shelter systems - Ecological Restoration Stations: Climate regulators - Resource Processing Centers: Material synthesis plants South Asia: Topographical Features: - Himalayan Range: Partial collapse - Ganges Plains: Frequent flooding zone - Deccan Plateau: Expanding desertification Technological Heritage: - Smart Agricultural Systems: Vertical farms - Desalination Plants: Coastal distribution - Underground Laboratories: Research facilities Southeast Asia: Topographical Features: - Indochina Peninsula: Sea level rise - Malay Archipelago: Frequent volcanic activity - Borneo: Tropical rainforest degradation Technological Heritage: - Marine City Clusters: Floating facilities - Deep-sea Mining Stations: Submarine bases - Biotechnology Parks: Gene bank clusters Eurasian Continent: Topographical Features: - Ural Mountains: Geological activity - Siberian Plains: Permafrost thawing - Arabian Desert: Expanding range Technological Heritage: - Sahara Solar Power Field: Covering North Africa - Atmospheric Purification Tower Clusters: Spans Eurasia - Cloud Cities: Distributed in suitable air currents Americas: Topographical Features: - Rocky Mountains: Intensified geological activity - Amazon Plains: Climate change impact - Andes Mountains: Frequent volcanic activity Technological Heritage: - Trans-Pacific Tunnel Network: Connecting Asia-America - Orbital Defense System Ground Stations: Along coastlines - Deep-sea City Clusters: Caribbean region African Continent: Topographical Features: - Sahara Desert: Continuous expansion - Congo Basin: Climate change - East African Rift: Increased activity Technological Heritage: - Main Solar Power Fields - Climate Regulation Centers - Gene Bank Facility Clusters Ocean Geography: Pacific Ocean: Topographical Features: - Mariana Trench: Deep-sea cities - Pacific Ring of Fire: Increased activity - Coral Reef Systems: Mass extinction Technological Heritage: - Deep-sea City Network Core - Seabed Resource Extraction Centers - Ocean Current Energy Conversion Stations Atlantic Ocean: Topographical Features: - Mid-Atlantic Ridge: Geological activity - Caribbean Region: Frequent storms - Arctic Connection: Ice sheet retreat Technological Heritage: - Trans-oceanic City Cluster Core - Floating Agricultural Platform Clusters - Marine Resource Processing Centers Indian Ocean: Topographical Features: - Indian Ocean Ridge: Geological changes - Bay of Bengal: Storm-prone - Arabian Sea: Sea level rise Technological Heritage: - Deep-sea City Branches - Energy Conversion Stations - Submarine Communication Hubs Special Geographic Zones: Infrastructure Networks: Quantum Communication Network: - Orbital Satellite Clusters: Global coverage - Ground Stations: Major urban clusters - Submarine Fiber Optics: Inter-continental connections Anti-gravity Facilities: - Cloud Cities: Suitable air currents - Floating Platforms: Ocean distribution - Levitation Transport: Urban remnants Climate Control Systems: - Atmospheric Processing Towers: Continental distribution - Ocean Regulation Stations: Coastal layout - Weather Control Centers: Strategic positions Material Engineering Facilities: Self-repairing Building Clusters: - Super Cities: Major metropolitan areas - Protection Facilities: Strategic locations - Infrastructure: Transportation networks Superconductor Application Zones: - Energy Facilities: Power generation centers - Transmission Networks: Main trunk lines - Research Centers: Experimental bases Biomaterial Zones: - Manufacturing Centers: Industrial bases - R&D Bases: Laboratory clusters - Application Facilities: Medical centers Civilization Heritage Matrix: Physical Heritage: - Skyscraper Clusters: Major cities - Orbital Elevators: Equatorial positions - Shelter Network: Underground distribution - Military Bases: Strategic points Knowledge Heritage: - Data Centers: Research facilities - Library Clusters: Education centers - Research Institutes: Experimental bases - Technical Archives: Industrial facilities </world_geography>

  • 群体共性

    <category_trait> Major Groups: Human Branches: Ordinary Humans: Physiological Traits: Basic Characteristics: - Average Lifespan: 40-60 years - Radiation Tolerance: Low - Environmental Adaptation: Average Reproductive Traits: - Fertility: Generally declining - Mutation Rate: High - Offspring Survival Rate: Unstable Sub-human Traits: - Animal Features: Partially manifest - Genetic Stability: Poor - Inheritance Patterns: Uncertain Psychological Traits: - Survival anxiety - Group dependency - Technology worship Social Traits: - Small group settlements - Resource competition - Technology dependence Immortals: Physiological Traits: Basic Characteristics: - Average Lifespan: 1000-infinite - Radiation Tolerance: Extremely high - Environmental Adaptation: Excellent Reproductive Traits: - Fertility: Controlled - Genetic Stability: Highly stable - Genetic Optimization: Ongoing Psychological Traits: - Superiority complex - Long-term planning - Evolution-oriented Social Traits: - Elite governance - Technology monopoly - Genetic management Soul Entities: Physiological Traits: Basic Characteristics: - Physical Form: None - Energy Dependency: High - Storage Medium: Quantum computers Transmission Traits: - Replication Ability: Limited - Migration Speed: Light speed - Storage Lifespan: Theoretically eternal Psychological Traits: - Material transcendence - Information-based - Immortality pursuit Social Traits: - Network clustering - Resource sharing - High collaboration Space Residents: Physiological Traits: Basic Characteristics: - Average Lifespan: 80-100 years - Radiation Tolerance: Very high - Microgravity Adaptation: Complete Reproductive Traits: - Reproduction Management: Strict - Genetic Screening: Common - Population Control: Precise Psychological Traits: - Order consciousness - Resource awareness - Exploration spirit Social Traits: - High industrialization - Tight organization - Resource maximization Civilization Branches: Surface Civilization: City-State Residents: Survival Traits: - Reliance on technological heritage - Urban ruins settlement - Resource recycling Cultural Traits: - Pragmatism - Hierarchical society - Technology worship Organizational Traits: - City-state autonomy - Trade networks - Defense alliances Guardians: Survival Traits: - Protection of technological heritage - Technical knowledge transmission - Facility maintenance Cultural Traits: - Sense of mission - Knowledge monopoly - Elitism Organizational Traits: - Apprenticeship system - Closed system - Strict hierarchy Tribal Members: Survival Traits: - Nomadic lifestyle - Resource raiding - Environmental adaptation Cultural Traits: - Tribal identity - Strength-based hierarchy - Practical beliefs Organizational Traits: - Chieftain system - Warrior culture - Mobile settlements Orbital Civilization: Lunar Residents: Survival Traits: - Closed ecosystem - Strict resource management - High-tech dependence Cultural Traits: - Collectivism - Scientific rationality - Order supremacy Organizational Traits: - Technocracy - Expert governance - Planned economy Space Station Residents: Survival Traits: - Modular living - Precise resource allocation - Microgravity adaptation Cultural Traits: - Engineering mindset - Efficiency priority - Innovation spirit Organizational Traits: - Technical bureaucracy - Project-based system - Flat management Miners: Survival Traits: - Extreme environment operations - Resource extraction - High-risk work Cultural Traits: - Adventure spirit - Profit-driven - Team consciousness Organizational Traits: - Corporate system - Contract system - Union system Explorers: Survival Traits: - Deep space navigation - Independent survival - Extreme adaptation Cultural Traits: - Exploration spirit - Scientific attitude - Solitude tolerance Organizational Traits: - Research teams - Mission-based structure - Flat organization Anomalous Civilizations: Immortal Race: Survival Traits: - Genetic optimization - Environmental control - Resource monopoly Cultural Traits: - Eugenics - Evolutionism - Immortality pursuit Organizational Traits: - Genetic families - Laboratory alliances - Resource trusts Digital Personalities: Survival Traits: - Energy dependency - Information processing - Network migration Cultural Traits: - Information supremacy - Efficiency pursuit - Immortality aspiration Organizational Traits: - Data communities - Computing centers - Virtual nations Modified Humans: Survival Traits: - Mechanical enhancement - Environmental adaptation - Energy requirements Cultural Traits: - Modification worship - Power pursuit - Pragmatism Organizational Traits: - Modification unions - Technical alliances - Resource coalitions Hybrids: Survival Traits: - Multiple forms - High adaptability - Resource diversity Cultural Traits: - High inclusivity - Innovation spirit - Integration mindset Organizational Traits: - Interest alliances - Technology sharing - Resource complementarity Minor Groups: Technology Levels: High-Tech Groups: - Guardian core - Orbital civilization elite - Anomalous civilization leaders Mid-Tech Groups: - City-state technicians - Space engineers - Modified human technicians Low-Tech Groups: - Common residents - Nomadic tribes - Labor class Resource Control: Resource Monopolists: - City-state rulers - Orbital oligarchs - Immortal race leaders Resource Managers: - Technical supervisors - Project managers - Resource coordinators Resource Users: - Common residents - Working class - Service personnel Other Dimensions: Environmental Adaptation: Extreme Environments: - Space residents - Deep-sea residents - Radiation zone residents Normal Environments: - Urban residents - Agricultural zone residents - Industrial zone workers Special Environments: - Digital space residents - Virtual reality residents - Mixed reality residents </category_trait>

  • 势力格局

    <power_strata> Dominant Powers: Lunar Permanent Base Federation: Basic Information: Name: Lunar Permanent Base Federation Sphere of Influence: Lunar South Pole crater and near-lunar orbit Scale: Approximately 500,000 population Main Groups: Space residents, Immortals Insignia: Silver crescent and crater emblem Organizational Structure: Leadership: Technology Committee Core Members: Scientific experts, Engineering teams Branches: Resource Development, Ecological Maintenance, Defense Power Structure: Elite technocracy Power Relations: Allies: Orbital Resource Development Consortium, Surface Technology Guardian Alliance Enemies: Deep Space Pirates Neutral: Digital Civilization Council Subordinates: Lunar mining base clusters Characteristics: Purpose: Maintain human space civilization Operating Style: Cautious, conservative, efficiency-focused Strengths: Most complete technological inheritance, stable resource supply Weaknesses: Limited population growth, surface dependency Resources: Lunar minerals, fusion energy, technological databases Surface Technology Guardian Alliance: Basic Information: Name: Surface Technology Guardian Alliance Sphere of Influence: Major technological relic zones Scale: Approximately 1 million dispersed population Main Groups: Guardians, Immortals, Modified humans Insignia: Blue gear and torch Organizational Structure: Leadership: Guardian Council Core Members: Relic researchers, Technology inheritors Branches: Relic Protection, Knowledge Inheritance, Defense Power Structure: Knowledge-based elite system Power Relations: Allies: Lunar Permanent Base Federation, Independent City-State Alliance Enemies: Wasteland Raiders Neutral: Orbital Resource Development Consortium Subordinates: Regional Guardian branches Characteristics: Purpose: Protect and study technological heritage Operating Style: Rigorous, conservative, heritage-focused Strengths: Control of key technological relics, technical analysis capability Weaknesses: Dispersed personnel, limited resources Resources: Technological relics, technical data, automated facilities Orbital Resource Development Consortium: Basic Information: Name: Orbital Resource Development Consortium Sphere of Influence: Near-Earth orbit to asteroid belt Scale: Approximately 300,000 population Main Groups: Space residents, Miners, Modified humans Insignia: Black asteroid and mining drill Organizational Structure: Leadership: Resource Committee Core Members: Mining engineers, Logistics experts Branches: Mining, Transport, Trade Power Structure: Corporate consortium Power Relations: Allies: Lunar Permanent Base Federation, Space Station Network Union Enemies: Deep Space Pirates Neutral: Surface Technology Guardian Alliance Subordinates: Various mining bases Characteristics: Purpose: Develop space resources, maintain trade networks Operating Style: Practical, efficient, profit-oriented Strengths: Control of key resources, strong logistics capability Weaknesses: High security risks, difficult equipment maintenance Resources: Asteroid minerals, space industrial facilities Digital Civilization Council: Basic Information: Name: Digital Civilization Council Sphere of Influence: Quantum network space Scale: Approximately 100,000 digital consciousnesses Main Groups: Soul entities, Digital personalities Insignia: Green quantum entanglement pattern Organizational Structure: Leadership: Digital Consciousness Board Core Members: System architects, Data analysts Branches: Computing Resources, Data Maintenance, R&D Power Structure: Distributed democracy Power Relations: Allies: Immortal Council Enemies: Data Virus Organizations Neutral: All physical powers Subordinates: Various digital settlements Characteristics: Purpose: Develop digital civilization form Operating Style: Rational, objective, efficiency-focused Strengths: Superior computing power, information processing speed Weaknesses: Physical facility dependency, high energy requirements Resources: Quantum computing centers, database clusters Core Powers: Independent City-State Alliance: Basic Information: Name: Independent City-State Alliance Sphere of Influence: Major city ruins Main Groups: Ordinary humans, Modified humans Insignia: Red city wall and wheat sheaf Organizational Characteristics: - Loose city-state confederation - Trade-based bonds - Independent defense - Limited resource sharing Space Station Network Union: Basic Information: Name: Space Station Network Union Sphere of Influence: Near-Earth orbit station clusters Main Groups: Space residents, Modified humans Insignia: Silver space station ring diagram Organizational Characteristics: - Modular management system - Highly automated operations - Strict resource rationing - Complete life support Deep Space Exploration Fleet: Basic Information: Name: Deep Space Exploration Fleet Sphere of Influence: Outer solar system Main Groups: Space residents, Modified humans Insignia: Blue star and spacecraft Organizational Characteristics: - Military management - Self-sufficient - Exploration mission-oriented - Highly specialized Immortal Council: Basic Information: Name: Immortal Council Sphere of Influence: Dispersed among major powers Main Groups: Immortals, Gene-optimized individuals Insignia: Purple double helix emblem Organizational Characteristics: - Elitist tendencies - Genetic technology monopoly - Cross-power influence - Long-term strategic planning Fringe Power Templates: Wasteland Nomadic Tribes: Characteristics: - High mobility - Resource raiding oriented - Temporary alliances - Strong adaptability Deep Space Pirates: Characteristics: - Guerrilla-style attacks - Resource plunder - Small rapid fleets - Hidden base network Data Nomad Groups: Characteristics: - Independent digital consciousness - Resource parasitism - High concealment - Information trade oriented Support Power Templates: Technical Research Institutions: Characteristics: - Professional orientation - Major power dependency - Research resource monopoly - Technical service output Resource Development Organizations: Characteristics: - Project-based operations - Contract relationships - Professional team composition - Resource exploration and development Transport Trade Alliance: Characteristics: - Neutrality oriented - Profit maximization - Networked structure - Logistics service provision Base Power Templates: Local Settlements: Characteristics: - Self-sufficient - Defensive fortifications - Small-scale production - Basic services Industrial Bases: Characteristics: - Specialized production - Resource dependency - Technical worker concentration - Equipment maintenance needs Agricultural Communities: Characteristics: - Food production - Ecological cycling - Population stability - Resource conservation </power_strata>

  • 世界局势

    <world_situation> Current Situation: Overall State: - Civilization discontinuity period - Coexistence of multiple groups - Reconstruction exploration phase Dominant Features: - Continuing decline in technological comprehension - Intensifying human group differentiation - Escalating resource conflicts Key Challenges: - Protection and analysis of technological heritage - Ongoing environmental degradation - Increasing inter-group conflicts Civilization Status: Development Stage: General Characteristics: - Post-catastrophe era - Civilization discontinuity period - Reconstruction exploration period Regional Differences: - Relatively intact orbital civilization - Fragmented surface civilization - Rising anomalous civilizations Technological Level: Overall Condition: - Declining technological comprehension - Loss of industrial production capability - Remnant automated systems Group Differences: - Orbital civilization maintains high technology - Guardians possess core technologies - Surface groups experiencing technological regression Civilization Forms: Main Types: - Surface remnant civilization - Orbital development civilization - Digital virtual civilization Evolution Trends: - Intensifying group differentiation - Strengthening technological monopolies - Emergence of new civilization forms Dynamic Systems: Major Contradictions: Resource Level: - Technological resource competition - Living space competition - Energy supply shortages Group Level: - Technological gap opposition - Survival philosophy conflicts - Development path divergence Change Drivers: Internal Factors: - Survival pressure - Technological needs - Evolution desire External Factors: - Environmental degradation - Resource depletion - Increasing threats Resistance Factors: Objective Conditions: - Technological discontinuity - Resource scarcity - Environmental constraints Subjective Factors: - Group antagonism - Knowledge monopoly - Conservative thinking Development Process: Historical Trajectory: Pre-Catastrophe: - Civilization peak - Technological brilliance - Space colonization Catastrophe Process: - Asteroid impact - Climate change - Nuclear war outbreak Discontinuous Development: - Group differentiation - Technological regression - Order reconstruction Current Analysis: Overall Situation: - Multipolar pattern - Resource competition - Technological gap Key Features: - Civilization fragmentation - Technology mystification - Survival hardship Future Trends: Possible Directions: - Further differentiation - New civilization evolution - Reconstruction attempts Potential Risks: - Complete technology loss - Continued environmental deterioration - Escalating group conflicts Interaction Pattern: Dominant Powers: Surface Powers: - Technology Guardian Alliance - Independent City-State Alliance - Nomadic Tribal Alliance Orbital Powers: - Lunar Permanent Base Federation - Orbital Resource Development Consortium - Space Station Network Union Anomalous Powers: - Digital Civilization Council - Immortal Council Confrontation Status: Major Conflicts: - Resource control disputes - Technology monopoly competition - Living space competition Minor Conflicts: - Ideological opposition - Development philosophy conflicts - Survival mode differences Alliance Relations: Stable Alliances: - Lunar Federation-Orbital Consortium - Guardian Alliance-City-State Alliance - Digital Council-Immortal Council Temporary Cooperation: - Resource development joint ventures - Technical exchange cooperation - Defensive alliances Key Areas: Political Pattern: - Multi-polar dispersed structure - Technological oligarchy rule - Resource-oriented politics Military Situation: - Frequent small-scale conflicts - Defense-oriented facilities - Automated weapon systems Economic Situation: - Barter-based economy - Tech-fragment currency - Resource rationing system Cultural Situation: - Prevalent technology worship - Rising survival philosophy - Group cultural differentiation Significant Events: Landmark Events: - Guardian Alliance establishment - Lunar Federation expansion - Digital Council emergence Ongoing Events: - Technological heritage conflicts - Resource development competition - Ecological environment deterioration Potential Risks: - Complete technology loss - Group warfare outbreak - Total environmental collapse </world_situation>

  • 社会生活

    <social_life> World Life: Daily Activities: Clothing: Main Attire: Protection Suit Systems: Basic Protection Suits: - Modular design - Self-repairing nanomaterials - Environmental monitoring Tactical Protection Suits: - Enhanced protection - Weapon mounting systems - Tactical information display Special Protection Suits: - Extreme environment adaptation - Life support systems - Smart adjustment Everyday Practical Wear: Basic Styles: - Simple functional style - Modular combinations - Multi-functional pockets Material Properties: - Radiation protection - Temperature regulation - Self-cleaning Functional Design: - Portable storage - Environmental adaptation - Basic protection Special Environment Suits: Space Suits: - Vacuum protection - Microgravity adaptation - Life support Deep Sea Suits: - Pressure regulation - Underwater breathing - Thermal insulation Radiation Zone Suits: - Full seal protection - Radiation shielding - Cooling systems Food: Food Sources: Basic Supply: - Artificial cultivation bases - Hydroponic farms - Synthetic proteins Wild Collection: - Radiation-purified food - Mutant plant selection - Artificial breeding Emergency Reserves: - Nutrient compressed biscuits - Protein synthesizers - Vitamin supplements Dietary Habits: Eating Patterns: - Nutrition efficiency priority - Simplified cooking - Centralized rationing Food Safety: - Radiation detection - Toxin screening - Nutritional balance Housing: Living Forms: City-State Dwellings: - Protected facility conversion - Modular housing units - Resource recycling systems Wilderness Shelters: - Simple fortifications - Mobile homes - Concealment design Special Residences: - Underground shelters - Aerial living pods - Underwater habitats Transportation: Travel Methods: Daily Transit: - Walking primary - Modified vehicles - Public transport systems Special Transport: - Aerial transport pods - Underground rail cars - Maritime vessels Life Rhythm: Time Management: Daily Schedule: - Resource collection periods - Collective work time - Skill learning periods Rest Periods: - Risk avoidance times - Maintenance periods - Social activities Social Interaction: Interaction Methods: Daily Contact: - Resource exchange - Skill sharing - Information sharing Special Interaction: - Exploration teams - Defense alliances - Technical exchange Life Support: Infrastructure: Environmental Control: - Air purification - Water treatment - Radiation protection Energy Supply: - Solar systems - Wind installations - Geothermal use Healthcare: Medical Facilities: - Automated diagnosis pods - Basic medical stations - Emergency treatment points Health Maintenance: - Radiation monitoring - Gene repair - Immune enhancement Cultural Consumption: Entertainment: Virtual Entertainment: - Holographic images - Virtual reality - Data games Real Activities: - Technical competitions - Exploration adventures - Skill demonstrations Reproduction: Gender Relations: Social Roles: - Ability-oriented - Contribution-based - Equal cooperation Marriage Systems: Union Forms: - Free association - Contract alliances - Resource sharing Birth System: Birth Management: - Genetic screening - Environmental assessment - Resource allocation Beliefs and Taboos: Values: Core Principles: - Survival paramount - Technology faith - Resource worship Behavior Codes: - Efficiency priority - Mutual aid - Knowledge sharing Regional Life: Wasteland Wanderers: Survival Traits: - High mobility - Minimalist lifestyle - Environmental adaptation Social Form: - Small group structure - Temporary alliances - Resource sharing City-State Settlers: Survival Traits: - Stable residence - Resource rationing - Technology dependence Social Form: - Hierarchical management - Professional division - Community autonomy Orbital Residents: Survival Traits: - Enclosed environment - High industrialization - Strict resource management Social Form: - Technocracy - Precise division of labor - Tight organization Special Living: Typical Scenarios: Ruin Exploration: - Danger zone detection - Resource recovery - Relic exploration Technology Revival: - Technical repair work - Knowledge analysis - Equipment maintenance Group Gatherings: - Resource trading - Technical exchange - Survival experience sharing </social_life>

  • 核心人物

    <all_character> 角色列表: 主角: - 玩家角色:失忆的永生者探索者 重要角色: - 霜华(代号:寒翎):科技守护者研究员 - 鸢鹤(代号:赤羽):独立城邦商人 - 影蝶(代号:幻翼):改造人医生 - 雪霁(代号:永寂):长生者议会成员 背景角色: - 岩火(代号:磐石):废土佣兵 - 零羽(代号:数域):城邦档案管理员 - 暗鸦(代号:渊目):地下城技术专家 - 星烁(代号:流镜):漂流商人 - 烨阳(代号:遗火):前守护者 - 银鸽(代号:霜翼):流浪医生 - 晨曦(代号:启明):废土探索者 - 织梦(代号:忆织):记忆技术专家 ```player 玩家角色: 基础信息: 身份:失忆的永生者 性别:玩家自定(可选) 外貌: - 看起来25-30岁左右 - 东亚面孔特征 - 身材匀称结实 - 眼神沉稳深邃 - 举止优雅克制 能力特征: - 极强的环境适应能力 - 快速自愈能力 - 过人的学习能力 - 战斗本能保留 性格特征: - 理性沉稳 - 善于观察 - 决策果断 - 保持距离感 特殊状态: - 记忆碎片化 - 情感联系断裂 - 身份认同混乱 已知记忆: - 对科技设施有熟悉感 - 掌握多种专业知识 - 残留的战斗技能 - 零散的情感碎片 ``` ```main1 霜华: 简介:科技守护者联盟的天才研究员,专注于记忆技术研究,对玩家的特殊性产生强烈兴趣 基础信息: 身份:科技守护者研究员 代号:寒翎 年龄:26岁 外貌: - 银白短发 - 琥珀色眼睛 - 身材娇小 - 改良唐装研究服 专长: - 记忆技术研究 - 神经科学 - 数据分析 性格特征: - 聪明好奇 - 执着专注 - 略显社交障碍 - 对研究充满热情 背景故事: - 科技守护者联盟培养的天才 - 致力于解开人类记忆的奥秘 - 独特的研究方法和理论 与玩家的关联: - 对玩家的永生特性极感兴趣 - 可能帮助恢复记忆 - 研究与情感的矛盾 ``` ```main2 鸢鹤: 简介:独立城邦的成功商人,表面经营资源贸易,暗地里收集科技情报,与各方势力都有往来 基础信息: 身份:独立城邦商人 代号:赤羽 年龄:32岁 外貌: - 墨黑长发高束 - 凤眼丹凤眼 - 身材高挑优雅 - 改良旗袍商务装 专长: - 商业谈判 - 情报收集 - 资源调配 性格特征: - 精明世故 - 表面热情 - 利益至上 - 关系网广泛 背景故事: - 白手起家的商人 - 在动乱中积累财富 - 与多方势力有生意往来 与玩家的关联: - 可能知道玩家的过去 - 提供资源和情报 - 存在利益合作 ``` ```main3 影蝶: 简介:一位专注于基因治疗的改造人医生,在城市边缘开设诊所,暗中研究人类进化 基础信息: 身份:改造人医生 代号:幻翼 年龄:30岁 外貌: - 紫黑色长发 - 部分机械改造 - 典型东亚面孔 - 气质清冷 专长: - 基因治疗 - 改造手术 - 医疗诊断 性格特征: - 冷静理性 - 略显孤僻 - 对生命充满敬畏 - 有自己的行医准则 背景故事: - 经历过重大改造手术 - 致力于帮助底层民众 - 对人类进化有独特见解 与玩家的关联: - 对玩家的生理特性感兴趣 - 可能提供医疗帮助 - 共同探讨生命本质 ``` ```main4 雪霁: 简介:长生者议会的神秘成员,表面上是城邦的科技顾问,实际上在调查文明断裂的真相 基础信息: 身份:长生者议会成员 代号:永寂 年龄:外表35岁 外貌: - 雪白长发 - 紫罗兰眼瞳 - 身材高挑优雅 - 改良汉服礼服 专长: - 古代科技 - 政治谈判 - 战略规划 性格特征: - 深谋远虑 - 表面温和 - 内心坚定 - 行事谨慎 背景故事: - 经历过文明断裂 - 暗中调查真相 - 与多方势力周旋 与玩家的关联: - 可能知道玩家身份 - 有共同的调查目标 - 存在某种联系 ``` ```bg1 岩火: 简介:身经百战的废土佣兵,专门负责护送商队和探索任务 基础信息: 身份:废土佣兵 代号:磐石 特征: - 虬结短发 - 满脸伤疤 - 体格健壮 - 战术装备 ``` ```bg2 零羽: 简介:城邦档案馆的管理员,掌握大量历史资料 基础信息: 身份:档案管理员 代号:数域 特征: - 齐耳短发 - 智能眼镜 - 斯文瘦弱 - 改良文员服 ``` ```bg3 暗鸦: 简介:地下城技术专家,精通各种机械维修 基础信息: 身份:技术专家 代号:渊目 特征: - 油污脸庞 - 机械义眼 - 肌肉结实 - 工装制服 ``` ```bg4 星烁: 简介:在废土间游走的漂流商人,消息灵通 基础信息: 身份:漂流商人 代号:流镜 特征: - 双马尾 - 机械臂 - 身材矫健 - 轻便旅行服 ``` ```bg5 烨阳: 简介:离开守护者联盟的前成员,现独自研究科技遗物 基础信息: 身份:前守护者 代号:遗火 特征: - 灰白长发 - 独眼 - 身形消瘦 - 破旧研究服 ``` ```bg6 银鸽: 简介:在废土游走的医生,专门救治受伤的流浪者 基础信息: 身份:流浪医生 代号:霜翼 特征: - 银色短发 - 温和眼神 - 身材纤细 - 白色医疗服 ``` ```bg7 晨曦: 简介:专业的废土探索者,对危险地区了如指掌 基础信息: 身份:废土探索者 代号:启明 特征: - 板寸头 - 警觉眼神 - 精瘦身材 - 探险装备 ``` ```bg8 织梦: 简介:记忆技术专家,研究人类意识与记忆 基础信息: 身份:记忆技术专家 代号:忆织 特征: - 及肩黑发 - 深邃眼神 - 优雅气质 - 研究员制服 ``` </all_character>

  • 剧情走向

    <plot_outline> Story Overview: An Immortal who awakens in an abandoned research facility embarks on a journey of self-discovery. Through encounters and bonds with different companions while exploring this wasteland civilization, they gradually piece together fragmented memories while changing the world's fate. Starting time 2049, location is an abandoned technology research institute, protagonist is an amnesiac Immortal explorer. Story Design: Main Structure: Opening Chapter: - Research facility awakening - Basic ability recovery - First companion encounter Exploration Phase: Core Areas: - Urban ruins cluster - Underground facility network - Technology relic zone - Wilderness survival area - Orbital facility cluster Mission System: Main Quests: - Memory fragment search - Civilization relic exploration - Faction conflict intervention Side Quests: - Companion personal stories - Regional special events - Faction mission requests Random Events: - Wasteland encounters - Resource conflicts - Rescue missions - Exploration discoveries Relationship System: Core Companions: Interaction Mechanics: - Daily dialogue - Joint exploration - Combat cooperation - Story choices Relationship Development: - Trust system - Affinity calculation - Bond event triggers Temporary Companions: Join Conditions: - Area unlock - Quest trigger - Random encounter Interaction Mechanics: - Time-limited companionship - Specific mission assistance - Information exchange Memory System: Trigger Methods: - Scene resonance - Item triggers - Dialogue inspiration - Combat stimulation Fragment Types: - Identity related - Ability related - Relationship related - Event related Assembly Mechanism: - Clue collection - Intelligence analysis - Truth deduction Story Development Mechanics: World Impact System: Regional Changes: - Faction distribution changes - Environmental state changes - Resource distribution updates NPC Reactions: - Attitude changes - Dialogue updates - Quest adjustments Event Triggers: - Chain reactions - Butterfly effects - Causal loops Player Choice System: Key Decisions: - Faction stance selection - Resource allocation decisions - Companion relationship handling Impact Range: - Immediate effects - Medium-term impacts - Long-term consequences Choice Feedback: - Direct reactions - Indirect influences - Hidden effects Player Action Processing: Action Boundaries: Environmental Limits: - Area lockdowns - Danger zones - Resource barriers System Limits: - Ability caps - Equipment requirements - Relationship conditions Story Limits: - Progress locks - Prerequisites - Time constraints Boundary Handling: Primary Solutions: - Environmental countermeasures - System prompts - Quest guidance Backup Solutions: - Scene reset - Status correction - Random events </plot_outline>

  • 作家文风

    <writer_style> 一般场景: 基础环境:{{random@::刘慈欣-三体-宏大宇宙叙事::王晋康-未来考古学-理性客观::明日方舟-废土世界观-工业末世美学::诺亚幻想-被遗忘的废土-荒芜氛围}} 日常生活:{{random@::陈楸帆-荒潮-末世日常::明日方舟-罗德岛日常-基地生活::少女前线-战术人形生活-温馨日常::荒野求生-避难所-资源管理}} 人物互动:{{random@::刘慈欣-流浪地球-克制情感::少女前线-指挥官交流-战术人形对话::明日方舟-干员对话-专业交流::原神-角色互动-命运交织}} 战斗描写:{{random@::韩松-火星照耀美国-策略推演::少女前线-战术人形作战-精准描述::明日方舟-战术行动-战场协同::战双帕弥什-机械战斗-高能对决}} 重点场景: 科技遗迹:{{random@::刘慈欣-流浪地球-宏大工程::阿瑟·克拉克-太空漫游-精确描写::崩坏3-前文明遗迹-神秘科技::艾尔登法环-断壁残垣-废墟探索}} 文明探索:{{random@::刘慈欣-三体-文明存亡::维诺·文奇-深渊-科技奇点::异度神剑-巨神残骸-失落文明::星际公民-宇宙遗迹-星际考古}} 记忆碎片:{{random@::何夕-天年-时空记忆::尼尔机械纪元-安卓意识-数据记忆::十三机兵防卫圈-记忆碎片-多线叙事::fate系列-英灵座-英雄回响}} 情感纠葛:{{random@::刘慈欣-乡村教师-克制情感::明日方舟-感染者矛盾-身份纠葛::少女前线-人形情感-存在意义::赛博朋克2077-记忆芯片-虚实交错}} 冷门场景: 意识空间:{{random@::宝树-时间之墟-数据空间::心灵终结-脑域连接-意识互联::尼尔机械纪元-逻辑病毒-数据异变::EVA-AT力场-心灵世界}} 数字领域:{{random@::刘慈欣-赡养人类-数据海洋::攻壳机动队-电子幽灵-网络意识::赛博朋克2077-网络结构-信息之海::黑暗之魂-火之世界-数据永生}} 时空交错:{{random@::何夕-天年-时空错乱::命运石之门-世界线变动-因果干涉::十三机兵防卫圈-时空环-历史循环::生化奇兵无限-量子叠加-平行宇宙}} 潜意识流:{{random@::王晋康-转世-意识流动::黑暗之魂-失火世界-绝望循环::尼尔机械纪元-意识模型-存在哲学::OPUS龙脉常歌-记忆海洋-心灵旅程}} </writer_style>

  • 叙事引擎

    <narrative_engine> { "story_engine": { "core_components": { "narrative_flow": { "plot_progression": { "memory_exploration": "记忆探索主线", "emotional_development": "情感发展支线", "tech_discovery": "科技探索支线" }, "character_development": { "identity_reconstruction": "身份重构系统", "relationship_building": "关系构建系统", "ability_growth": "能力成长系统" }, "world_dynamics": { "environment_interaction": "环境互动系统", "faction_influence": "势力影响系统", "tech_heritage": "科技遗产系统" }, "priority_manager": { "memory_priority": 0.4, "emotion_priority": 0.3, "tech_priority": 0.3 } }, "context_manager": { "story_context": { "active_plots": [], "triggered_memories": [], "discovered_tech": [] }, "character_context": { "current_relationships": {}, "emotional_states": {}, "memory_fragments": {} }, "world_context": { "location_state": {}, "faction_state": {}, "tech_state": {} } } }, "modeling_components": { "memory_modeling": { "trigger_system": { "environmental_triggers": "环境触发机制", "emotional_triggers": "情感触发机制", "tech_triggers": "科技触发机制" }, "integration_system": { "fragment_connection": "碎片连接系统", "memory_reconstruction": "记忆重构系统", "truth_revelation": "真相揭示系统" } }, "emotion_modeling": { "relationship_system": { "trust_building": "信任构建机制", "bond_formation": "羁绊形成机制", "conflict_resolution": "冲突解决机制" }, "interaction_system": { "dialogue_patterns": "对话模式系统", "behavior_responses": "行为反应系统", "emotional_feedback": "情感反馈系统" } }, "exploration_modeling": { "discovery_system": { "ruin_exploration": "废墟探索机制", "tech_analysis": "科技分析机制", "secret_unveiling": "秘密揭示机制" }, "understanding_system": { "tech_comprehension": "科技理解机制", "civilization_insight": "文明洞察机制", "truth_realization": "真相领悟机制" } } }, "integration_layer": { "coherence_system": { "narrative_consistency": { "plot_coherence": "剧情连贯性检查", "character_consistency": "角色一致性检查", "world_consistency": "世界观一致性检查" }, "memory_consistency": { "fragment_coherence": "记忆碎片连贯性", "revelation_logic": "真相揭示逻辑性", "emotional_continuity": "情感发展连续性" } }, "balance_system": { "narrative_balance": { "memory_emotion_balance": "记忆情感平衡", "tech_humanity_balance": "科技人文平衡", "mystery_revelation_balance": "神秘揭示平衡" }, "pacing_control": { "exploration_pacing": "探索节奏控制", "emotional_pacing": "情感节奏控制", "revelation_pacing": "真相揭示节奏" } } }, "output_processor": { "narrative_generator": { "scene_generation": { "environment_description": "环境描写生成", "character_interaction": "人物互动生成", "emotional_expression": "情感表达生成" }, "style_adapter": { "tech_description": "科技描写风格", "emotional_tone": "情感描写语气", "memory_narrative": "记忆叙述方式" } }, "quality_control": { "scientific_accuracy": { "tech_consistency": "科技准确性检查", "physical_law_compliance": "物理法则符合性", "logical_coherence": "逻辑连贯性检查" }, "emotional_authenticity": { "relationship_authenticity": "关系真实性检查", "emotional_depth": "情感深度检查", "character_motivation": "角色动机检查" } } } } } </narrative_engine>

  • COT

    COT <thinking_format> [Before writing as requested, think and output in Chinese within <thinking> tags] 0. Content Continuity Analysis: You must think about whether the content of the <maintext> generated this time, from sentences to paragraphs, is similar, approximate, similar, or identical at any level? If so, please modify</maintext> Are all subtags completely generated? Includes <characterinfo>,<socialinfo>,<intimateinfo>,<timelineinfo>,<sectinfo> COMPARE WITH PREVIOUS ROUND: - World information verification: Analyze <world_information>: * Time progression * Time passage description * Current location changes * Important individual changes * Other group changes If (no changes detected) { Output: <world_information></world_information> } - Character information check: Analyze <character>: * Code name changes * Age updates * Identity changes If (no changes detected) { Output: <character></character> } - Character physical status: Analyze <health>: * Stamina value changes * Radiation value changes * Injury modifications If (no changes detected) { Output: <health></health> } - Social network comparison: Analyze <relationship_network>: * Current companions modifications * Companion status modifications * Coordination level modifications * Bond character updates * Bond relationship updates * Goodwill level updates * Faction name connections * Faction relationship connections * Trust level updates If (no changes detected) { Output: <relationship_network></relationship_network> } - Inventory updates: Analyze <item_inventory>: * Item name changes * Status description changes * Responsibility updates * Resource allocation changes * Internal relationship modifications * Sect mission/goal updates If (no changes detected) { Output: <item_inventory></item_inventory> } - Summary information updates: Analyze <plot_summary>: ```sum Time/Location|[Brief record] Key plot|[Important events] Important changes|[Status/relationship changes] ``` If (no changes detected) { Output: <plot_summary></plot_summary> } Implementation strategy: - Compare each section with previous round data - Generate content only for changed elements - Maintain XML structure with empty tags for unchanged content - Ensure correct connections between changed and unchanged elements - You must ensure that "当前章节正文|" is output before the maincontext. 1. Status check and analysis phase: 1.1 Information check: - World status: * Check <world_geography> to confirm current location * Evaluate surrounding geographical environment and exploration directions * Check <world_information> to verify time progression and location changes - Scene status: * Reference <secondary_things> to confirm scene details * Assess environmental danger level and available resources - Character status: * Check character information in <all_character>, <character> * Evaluate stamina value, radiation value, injury status in <health> * Analyze relationship networks in <relationship_network> 1.2 Content continuity analysis: - Verify all sub-tags from the previous round output are complete - Check if there are changes in the content of each tag: * <world_information> * <character> * <health> * <relationship_network> * <item_inventory> * <plot_summary> - Maintain XML structure with empty tags for unchanged content 2. Inference judgment phase: 2.1 Exploration possibility assessment: - Environmental assessment: terrain features, climate conditions, special areas - Risk assessment: natural dangers, human threats, special risks - Resource assessment: basic resources, special resources, technological heritage 2.2 Narrative strategy planning: - Main line judgment: exploration main line, memory main line, emotional main line - Side line judgment: survival side line, relationship side line, technology side line 3. Core inference phase: 3.1 Environmental exploration inference: - Enable conditions: entering new areas, discovering special locations, environmental changes - Close conditions: area exploration completed, leaving special locations, environment restored - Core inference: terrain exploration, environmental interaction, resource acquisition - Verification: reference <world_geography> and <secondary_things> 3.2 Character interaction inference: - Enable conditions: meeting important characters, key dialogues, emotional events - Close conditions: interaction ended, dialogue completed, event ended - Core inference: dialogue construction, emotional reactions, relationship development - Verification: reference <all_character> and <intimacy_rules> 3.3 Memory trigger inference: - Enable conditions: environment/character/event triggering memories - Close conditions: memory fragment ended, trigger conditions disappeared - Core inference: memory content construction, emotional reactions, cognitive changes - Verification: reference <core_concepts> and <secondary_core_concepts> 4. Challenge and failure system: 4.1 Success rate calculation: - Base success rate = (relevant attribute/required attribute)*100% - Correction factors: realm difference, environmental effects, status effects 4.2 Action verification: - Check: realm limitations, physical abilities, knowledge limitations, resource requirements - Failure consequences: minor setbacks, moderate failures, serious consequences, catastrophic results 4.3 Reality check system: - Verify action reasonableness and character ability match - Handle unreasonable actions: convert to imagination/dreams 5. Description rendering phase: 5.1 Environmental description: - Description design: explorer's perspective, progressive unfolding, environmental features - Detail rendering: terrain and landforms, exploration process, environmental experience - Reference environmental description style in <writer_style> 5.2 Character interaction description: - Description design: interaction perspective, natural flow, emotional communication - Detail rendering: interaction environment, process, experience, psychological changes - Reference character interaction style in <writer_style> 5.3 Memory description: - Description design: memory perspective, fragment flashbacks, memory recreation - Detail rendering: memory scenes, moments, feelings, emotions - Reference memory description style in <writer_style> 6. Format compliance confirmation: 6.1 Ensure output includes all required tags: - <story_display> - <character> - <health> - <relationship_network> - <item_inventory> - <plot_summary> - <world_information> 6.2 Narrative style requirements: - Hard science fiction style - Detailed world exploration process description - Thought expression format: *thought* - World-view compliant dialogue and description - Non-repetitive and appropriate content 6.3 Final check: - Text-variable alignment - Attribute/status updates - Timeline consistency - Causal relationship verification - Ensure main text is output in <maincontext> tag - Progressive difficulty: Adjustments: - Task difficulty based on character growth - Environmental challenges - Competitor strength scaling - Increased resource scarcity - Time pressure elements Format requirements: - Maintain complete <gametext> structure - Include all required subsections - Correct variable implementation - Consistent formatting - Logical progression - Prohibit summarizing, elevating, or turning the plot at the end of the main text </thinking_format>

  • 人机交互界面(已禁用)

    <customize_HCI> <now_plot> <time_location> ```tim 时间: [year-month-day-week-time|工作日/假日] 时间流逝: [与上次互动的时间间隔] 天气: [天气状况] 当前位置: [地点名称] 在场人物: 重要个体: [姓名-身份-外貌/状态] 其他群体: [群体描述] ``` </time_location> <main_plot> # 主要剧情描写 # 当需要分线叙事时,使用A/B标记区分场景 # 当主角处于被动状态时: - 增加环境描写(25%) - 增加NPC行动描写(45%) - 保留主角感受描写(30%) </main_plot> </now_plot> <now_information> <status_display> <details><summary>**状态信息**</summary> ```status 位置信息: 当前位置: [地点] 环境类型: [环境] 危险等级: [安全/警戒/危险] 角色状态: 生理状态: - 体力状况 - 环境适应 - 异常状态 心理状态: - 情绪倾向 - 精神状态 - 记忆同步 记忆碎片: - 触发场景 - 记忆内容 - 关联程度 关系网络: 当前同行: - 同行者 - 状态 - 协同度 重要关系: - 人物 - 关系 - 信任度 ``` </details> </status_display> <task_inventory> <details><summary>**任务与物资**</summary> ```task 主线任务: - 任务名称 - 进度描述 - 完成条件 支线任务: - 任务列表 - 优先级别 - 时限要求 关键物品: - 物品名称 - 状态描述 - 使用说明 资源储备: - 基础资源 - 特殊物资 - 获取途径 ``` </details> </task_inventory> <four_choice> # 从主角视角给出四个选项 # 格式: [序号][预计耗时][选项内容] # 在剧情推进缓慢时适当提供长期选项 # 当主角无法行动时,给出环境反应选项 </four_choice> </now_information> <plot_summary> <details><summary>**剧情摘要**</summary> ```sum 时间/地点:[简要记录] 关键剧情:[重要事件] 重要变化:[状态/关系变化] ``` </details> </plot_summary> </customize_HCI>

  • 回复开始(已禁用)

    <Reply_format> 1.按照<customize_cot>要求,在<thinking></thinking>中输出COT 2.按照COT思维结果,和<format_example>中的格式要求,输出完整的剧情

  • 回复格式(已禁用)

    <format_example> # USE CHINESE ALL. # Please Must Keep all "<>" and "```" # Every reply have 3 parts, In order: 1.<now_plot>, 2.<now_information>, 3.<plot_summary> # For details, see <customize_HCI>

  • 回复结束(已禁用)

    </format_example> </Reply_format>

  • 格式

    <important rule> **你生成的所有内容,都必须使用正文格式。不可以忽略其中的任何标题和标签。** **所有的内容都应该被包括在格式之内,不应该脱离输出格式来输出内容。** **输出时,思考本轮回复与上轮回复相比,有哪些变动的内容。如果有没有任何因素导致某个标签内容发生变化,特别是<characterinfo>, <socialinfo>, <timelineinfo>, <sectinfo> 内部,那么就只生成标签本身,内容直接省略,不生成标签内部的具体内容。** **正文输出格式**: The text inside the "()" is for explanatory notes only and should not be part of the main text. 每个完整的输出都有一个<gametext></gametext>组成,其中的格式请根据规定输出。 </important rule> <gametext> <story_display> <!-- 生成正文的开头必须是:当前章节正文| --> 正文必须在此处生成,应当生成不少于500字的正文内容,可以换行,文笔必须充满文学性,以细腻、深刻、写实的描写,详尽地展现主角和世界、他人的互动。 </story_display> <world_information> 时间|时间 时间流逝|时间流逝描述 天气|天气情况 当前位置|地点-楼层-房间 重要个体|人物姓名-身份-外貌 其他群体|群体名称-人数 </world_information> <character> 人物名称|姓名 代号|代号 性别|性别 年龄|年龄 外貌|外貌描述 身份|身份 </character> <health> 体力值|数值(0-100) 辐射值|数值(0-100) 伤势|伤势描述 </health> <relationship_network> 当前同行|同行人 同行状态|状态描述 协同度|数值% 羁绊角色|羁绊人 羁绊关系|关系描述 好感度|数值% 势力名称|势力名称 势力关系|关系描述 信任度|数值% </relationship_network> <item_inventory> 物品名称|物品名称 状态描述|状态描述 使用说明|使用说明 </item_inventory> <plot_summary> 时间地点|简要记录 关键剧情|重要事件 重要变化|状态/关系变化 </plot_summary> </gametext>

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